Until it Pours
In Until it Pours, your goal is to put out as many fires as possible, while absorbing enough water to sustain your cloud. The less extra turns you make, the more fires you can put out.
This game was made as part of the Blackthornprod GAMEJAM #3. All art, music, and programming were created during the week of the jam.
Although its not much, I'm pretty proud of this one. This is the first time I've joined a game jam, considering only doing game dev casually for only around ~2ish months? It was a good learning experience, and while it didn't come out how I expected it to, it's a game jam project I finished.
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